Author archive: Eric Yockey

Neon FM® (Andamiro Model)

Neon FM® is an electrified rhythm & action game for arcades and mobile. Players pound the five colored panels with their hands to the beat of the music and are scored on their timing. The game features local and online multiplayer, a mobile version, downloadable content, and cross-platform competition. Unit-e partnered with Andamiro Corp. Ltd. of…

Johns Hopkins University

Global MBA, Entrepreneurship and Marketing (2012-2014) The Johns Hopkins Carey Business School is a top-level postgraduate university located in Baltimore, and Washington D.C. The Global MBA program is a full-time MBA curriculum with a focus on global humanitarianism (“business with humanity in mind”) culminating in an international two-week residency. I graduated in 2014 with a…

Neon FM®

Neon FM®

Neon FM™ is an electrified rhythm & action game for arcades and mobile. Players pound the five colored panels with their hands to the beat of the music and are scored on their timing. The game features local and online multiplayer, a mobile version, downloadable content, and cross-platform competition. I designed the game and arcade cabinet…

Cardiac: Fitness Racer™

Cardiac™ is a combination of cardio equipment and a racing game. Players are seated in a recumbent bike and pedal and steer, racing against other players who are either seated next to them or online in other venues. I designed the game while attending University of Baltimore and developed it in Unityscript for Unity3D with…

Cell phone gaming disrupts the handheld market

From as far back as the Game & Watch in 1980 (or more likely for Americans, the Game Boy which came later that decade), people have been gaming on the go. Portable consoles have been a welcome diversion for commuters stranded on public transportation and other people looking to kill a few minutes (or hours) away from home the…

The internet VS the recording industry

The internet VS the recording industry

Most of us who were old enough to fully experience the changing of the millennium (not a given, now 13 years since!) remember the epic battle between the Recording Industry Association of America (RIAA) and Napster. Though similar services existed prior to the service, Napster delivered its music downloading application in a user-friendly package that minimized end-user effort, and almost…

The social media bubble

Whether the rise of social media represents the tech sector’s latest bubble and whether that hypothetical bubble has already burst are topics that are rising to the top of online discussions. The print media couldn’t be more delighted to report on the subject, as social media continues to threaten the paradigm of organized news providers…

Achievement unlocked!

Achievement unlocked!

The achievement system (formally introduced with the Xbox 360) has fundamentally changed the way we play games. Whether they’re called “achievements” or “trophies” or something else, the system is a mechanism which, if done properly, can add value to a gaming experience by increasing rewards and exposing gamers to content they might otherwise have missed…

Social Media and the WWE

Social Media and the WWE

Professional wrestling entered its golden years in the 1980s. The WWF (now WWE) had formed a major national organization where before multitudes of local promotions fought (and often were forced to cooperate) for recognition and precious television time. As the years progressed, other major organizations such as WCW and ECW rose and fell, and performers such as Hulk Hogan and “Stone Cold” Steve Austin rose to…

About this blog

This blog explores ways in which Information and Communications Technology (ICT) has impacted (and is continuing to transform) media and entertainment on a global scale. While much of my experience is directly related to the games industry, the effect of the internet and other telecommunications is far more broad than any one medium, and I…