Marathon//Max (2009)

Marathon//Max is a total conversion for the MaxFX 2 engine used in Max Payne 2. The game merges a semi-modern 3D engine with the concepts and assets used in Bungie’s early 90s sci-fi “Marathon” trilogy, transforming a single-player 3rd-person experience into a multiplayer 2nd-person (over-the-shoulder) deathmatch. The game was released to ModDB in 2009 and its listing has been visited over 50,000 times.

I designed the mod as a solo project, imported and modified Marathon assets from Bungie (as well as high-quality community assets), and created all levels, particles, models, graphics, audio, and anything else not covered above. Software used includes MaxED, ParticleFX, Max Payne scripting, 3ds Max, Photoshop, and Goldwave.

Marathon//Max Marathon//Max

Website:
ModDB page for Marathon//Max