The University of Baltimore’s SDE program (now Simulation & Game Design) instructs students in game design, programming, production, and graphic arts. The program began in 2003 and has ranked #3 nationally. Coursework includes developing and publishing a game for sale and is capstoned with creating a game over two semesters with a small self-managed team.
I graduated in 2012 with a 4.0 GPA, joined the Alpha Chi honor society for academic achievement, developed the game Transgression in C# with XNA and sold it on the Xbox Live Indie Games market, created the exercise bike racing game Cardiac: Fitness Racer for his solo capstone project with Processing (for hardware input) and Unityscript in Unity 3D, and founded the company Unit-e Technologies to publish the games.
| Advanced 3D Modeling (3ds Max) | C# for Interactive Design (XNA) | ||
| Designing for Humans | Business of Game Development | ||
| Graphics for Game Design (Adobe) | Game Concept and Design | ||
| Games, Simulation, and Society | Game Development Project |